All posts by Ryan McNeal

Just another guy on the internet who loves video games. Endlessly curious and fascinated by all things science.

April Releases

Game Releases

Use Your Words PC/PS4 04/04/17
Plutobi: The Dwarf Planet Tales PS4 04/04/17
Persona 5 PS4 04/04/17
Air Conflicts: Secret Wars PS4 04/04/17
Blackwood Crossing PS4 04/04/17
LEGO City Undercover PS4/Xbox One 04/04/17
Drawn to Death PS4 04/04/17
ArmaGallant: Decks of Destiny PS4 04/04/17
Mr. Massagy PS4 04/04/17
PaRappa the Rapper Remastered PS4 04/04/17
Mortal Blitz PS4 04/04/17
Paradigm PC/Mac 04/05/17
Talent Not Included Xbox One 04/05/17
Blackwood Crossing Xbox One/PC 04/05/17
Shovel Knight: Spector of Torment PC/Mac 04/05/17
Stellaris: Utopia PC 04/06/17
Graceful Explosion Machine Switch 04/06/17
Europa Universalis IV: Mandate of Heaven PC 04/06/17
Pinball Breakout 3DS 04/06/17
Animal Gods Wii U 04/06/17
Bulletstorm: Full Clip Edition PS4/PC 04/07/17
The Signal From Tolva PC/Mac 04/10/17
Symphony of the Machine PS4/PC 04/11/17
Cosmic Star Heroine PS4/PC 04/11/17
Crawl Xbox One/PS4 04/11/17
Yooka-Laylee PS4/PC 04/11/17
StarBlood Arena PS4 04/11/17
Fairune PS Vita 04/11/17
A Rose in the Twilight PS Vita/PC 04/11/17
Stardew Valley Collector’s Edition Xbox One/PS4 04/11/17
Aaero PS4/PC 04/11/17
Planescape: Torment Enhanced Edition PC/Linux 04/11/17
Cossacks 3: Guardians of the Highlands PC/Mac 04/11/17
Snow Moto Racing Freedom PS4/PC 04/11/17
Kero Blaster PS4 04/11/17
Shock Tactics PC 04/11/17
Lichtspeer PS Vita 04/11/17
Euro Fishing PS4 04/11/17
The Sexy Brutale PS4/PC 04/12/17
The Jackbox Party Pack 3 Switch 04/13/17
Rolling Bob PS4 04/13/17
Marvel’s Guardians of the Galaxy (Telltale) Xbox One/PS4 04/18/17
Planet Nomads PC 04/18/17
Flinthook PS4/PC 04/18/17
Voodoo Vince Remastered Xbox One/PC 04/18/17
Shiness: The Lightning Kingdom Xbox One/PS4 04/18/17
Full Throttle PS4/PC 04/18/17
ATV Renegade Xbox One/PS4 04/18/17
The Disney Afternoon Collection Xbox One/PS4 04/18/17
Wonder Boy: The Dragon’s Trap PS4/Switch 04/18/17
The Silver Case HD Collection PS4 04/18/17
Inner Chains PC 04/20/17
De-Formers Xbox One/PS4 04/21/17
Cities: Skylines Xbox One 04/21/17
Statik PS4 04/24/17
Dragon Quest Heroes II PS4/PC 04/25/17
Syberia 3 PS4/PC 04/25/17
Outlast II PS4/PC 04/25/17
Wilson’s Heart PC 04/25/17
Puyo Puyo Tetris PS4/Switch 04/25/17
What Remains of Edith PS4/PC 04/25/17
Outlast Trinity Xbox One/PS4 04/25/17
The Deer God PS4/PS Vita 04/25/17
Batman: Arkham VR PC 04/25/17
Sniper: Ghost Warrior 3 PS4/PC 04/25/17
Period: Shackles of Amadeus PS Vita 04/25/17
Pinstripe PC 04/25/17
Valhalla Hills: Definitive Edition Xbox One/PS4 04/25/17
Warhammer 40,000: Dawn of War II PC 04/27/17
Expeditions: Vikings PC 04/27/17
Mario Kart 8 Deluxe Switch 04/27/17
Little Nightmares PS4/PC 04/27/17
Constructor HD Xbox One/PC 04/27/17

The Flash Returns to Redeem Himself in New Injustice 2 Trailer

The fastest man in the world is back for another go in the new Injustice 2 trailer.

To freshen up your memory, The Flash fought for Superman’s Earth One regime in Injustice: Gods Among Us, but he was clearly conflicted by his decision and left the team. In this new trailer, we see the scarlet speedster donning his red boots once again, hoping for a chance at redemption.

Check out the new trailer below

10 Games We’ll Never Get The Chance To Play

It’s not uncommon for games to travel through a long arduous journey before they can see the light of day. Unfortunately, some titles aren’t as lucky as others and end up either in development limbo or get canceled altogether. These are 10 games we’ll sadly never get the chance to play.

Star Wars 1313

7ff95cb4394f73a6878e5e096a8ad40c

Star Wars 1313 was set to be the AAA Star Wars game we’ve all been waiting for. A gritty take on the Star Wars universe, 1313 focused on a young Boba Fett living in a sub-level under the city-planet known as Coruscant. The game was in development under LucasArts, but that all changed in 2013 when The Walt Disney Company acquired LucasArts.

After the acquisition, the studio was shut down and all internal projects that were in development at the time, including 1313, were scrapped. From the reveal trailer, the game looked to employ a cinematic approach to its action-adventure gameplay, comparable to that of the Uncharted series.

Heavenly Sword 2

heavenly-sword

This may or may not come as a surprise, but Heavenly Sword was originally expected to be a trilogy. After Heavenly Sword was released on the PS3, Ninja Theory quickly began work on Heavenly Sword 2. However, Ninja Theory was forced let SCE Cambridge, most currently known as Guerilla Cambridge, take over the development of the sequel. In 2008, the project was canceled altogether.

Despite the setback, Ninja Theory moved on from Heavenly Sword and focused their efforts on a new IP called Enslaved: Odyssey to the West. Ninja Theory is currently working on a spiritual successor to Heavenly Sword, called Hellblade: Senua’s Sacrifice.

inSANE

2-insane

Game developer Volition and filmmaker Guillermo del Toro joined forces with the purpose of delivering us a brand new survival horror game called inSANE. After the demise of Volition’s publisher THQ, development on the title was halted. With the rights of the game still in his hands, del Toro reached out to multiple companies with the intent to revive the project. Much to del Toro’s disappointment, no company took an interest in his vision. This lack is interest from other publishers doomed the game and ultimately sentenced it to limbo where it will forever stay as vaporware.

Scalebound

scalebound

After being in development for nearly four years, Scalebound, a game that was destined to come out for the Xbox One in 2017, was canceled. Developed by Platinum Games, this dragon focused action RPG was the studio’s first foray into the genre. From the get-go, Scalebound proved to be a challenge for the team.

The game was expected to have gameplay that was unlike anything the studio had done previously. Despite reported issues with the game’s engine and the team missing deadlines, Hideki Kamiya, the founder of Platinum Games, had high hopes for the title. Kamiya even went as far as to describe the game as a dream come true for him. In late 2016, due to the troubled development, Microsoft Studios and Platinum Games came to the conclusion that it was best to “part ways” and Platinum ceased work on the title.

Prey 2

Prey 2

Another highly anticipated game, Prey 2, was canceled reportedly due to “quality” issues. Human Head Studios released the announcement trailer at E3 2013. The trailer managed to pique event goer’s interest, but unfortunately, even a great trailer couldn’t save this game from cancellation. Although the game looked promising, publisher Bethesda didn’t believe that the game would live up to the high expectations.

LMNO

project-lmno

Electronic Arts formed a partnership with Steven Spielberg in 2004. In this partnership, Spielberg was contracted to develop three games for EA. One of those games was going to be a sci-fi action-adventure RPG codenamed LMNO.

This game, which featured a former federal agent and a mysterious female alien-like character as the protagonists, was meant to be an emotional story that would tug at our heartstrings. It turns out that what caused the downfall of this game was the fact that the team just couldn’t seem to get their ideas to coalesce into one workable story.

Fallout Online

v13shot

Take Fallout and combine it with an MMO and you’d have Fallout Online. Fallout Online was going to be the Fallout MMO experience fans had been clamoring for, that is if Bethesda Softworks wouldn’t have gotten in the way. During development, Bethesda told developer Masthead Studios that although the game is set in the Fallout Universe, the game can’t mention or make any references to Fallout.

Bethesda’s decision rubbed Masthead Studios the wrong way and caused unrepairable friction between the developer and publisher. After a lengthy legal battle, the two parties reached a settlement and the game was canceled.

StarCraft: Ghost

starcraft-ghost

StarCraft is most typically known for its real-time strategy gameplay, but StarCaft: Ghost looked to deviate from that path. This title was meant to be a stealth action game set within StarCraft‘s universe. The game was announced in 2002, but after several delays, the game was put on “indefinite hold” in 2006. Sadly, it seems like we’ll never know what could’ve been.

Rainbow 6: Patriots

patriots

No one was surprised to find out that another Rainbow 6 game was in the works, but I believe we were all stunned when news broke of Rainbow 6: Patriots cancellation. The game had been in development for several years, but as the developers moved on from last generation’s console to the current generation, problems occurred.

The game was eventually replaced with Rainbow 6: Siege. When asked why, the developers explained that they wanted to deliver a “next-gen experience” and it was just easier to start over with a clean slate.

Eight Days

eight_days

Eight Days was originally meant to only be a tech demo in 2005, but about a year later, Eight Days was announced as a full-fledged game. The game managed to impress everyone with its first trailer and it quickly became a highly anticipated title.

Despite the popularity, the game was canceled in 2008 after an internal review conducted by Sony revealed that the game wasn’t very fun. The lack of an online mode was one of the most common critiques of the game. Since then, the game has faded away from most people’s memories.

Superhero Games I’d Love To See Rocksteady Make

Now that the Arkham series has concluded, Rocksteady Studios can focus on the future. At the moment, we know almost nothing about their new project. However, we can surmise that it will probably be another superhero game based in the DC Universe. Given that, I thought it would be interesting to come up with some ideas for heroes they should consider. These are heroes I’d love to see Rocksteady use for a new game.

Green Arrow

41179f96473e3fe3e344b12fafd30a9ef08d0b19b378b15b686fb351cbb6655a

Green Arrow is the Robin Hood of the DC Universe, minus the stealing part of course. Like Batman, Green Arrow doesn’t rely on any superpowers. He simply uses his athleticism, archery skills, and tech to dispatch his foes. Making a game around a superhero like this seems like it would be right up their alley. In fact, it might be the safest gamble for Rocksteady.

Since they wouldn’t have to worry about superpowers, they could easily extrapolate what they learned from their Batman games and apply it to Green Arrow. I think it would probably be the most natural progression for the developer. I have further confidence in this idea after playing Horizon Zero Dawn. Guerrilla Games found a way to make bow and arrow combat exciting, fun, and challenging and I believe Rocksteady can do the same.

The Flash

gallerychar_1900x900_fl24_8-9_52ab8f9a699311-09317022

 

Could you imagine what Rocksteady could do with a superhero like The Flash? The scarlet speedster has all sorts of interesting powers (other than just running fast) including the ability to pass through solid objects, immunity to telepathy, the ability to create vortexes, lightning throwing, and more. There’s more than enough for Rocksteady to work with here. Just think about how fun it could be to fight the Reverse Flash or Gorilla Grodd at breakneck speeds.

Vixen

vixen-cw-seed-dc

Although Vixen isn’t as big of a headliner as a Superman or Batman, she could be a very interesting choice given her unique skill set. To give a little background to her character, Vixen is a superhero who has the power to use the abilities of any animal on Earth, alive or extinct.

Since her story isn’t as well known as others, Rocksteady could explore her origins. Since she would be gradually learning how to use her abilities, there would be a built-in explanation (gameplay-wise) as to why she would continue to learn new abilities throughout the game. The potential for a game with a protagonist like this would only be limited by the developer’s imagination.

Cyborg

gallerycomics_1920x1080_20150923_cyb_cv3_r1_55e9d8b99a6ba0-22450244

 

Although Cyborg has recently been getting a big push from DC, he’s still a somewhat undervalued hero. He has an interesting backstory that could be explored much further in detail. And in addition to having a good backstory, he also has amazing powers.

His most well-known power is his sonic cannon, but he also has the ability to continuously adapt the technology that surrounds his body. This means he can enhance his abilities throughout the game. On top of that, he has the ability to immerse himself into cyberspace, which could lead to some pretty cool and maybe cyberpunk-like ideas.

Wonder Woman

superman-wonderwoman

Let’s be honest, Wonder Women is due for a video game of her own, and who better to give us the game she deserves than Rocksteady? Given Wonder Woman’s connection to Greek mythology and her warrior mentality, I think a game with visceral combat would probably work best. As an example, I could see the game being something like a God of War.

The Atom

maxresdefault1

 

The Atom’s powers allow for him to grow or shrink himself or objects at will. This could provide a rather appealing dynamic where you would have to switch back and forth from the normal world to the subatomic world. Imagine The Atom dealing with bad guys at normal size then having to deal with a problem at a subatomic level.

Jonah Hex

jonah_hex_0008

For those of you who don’t know who Jonah Hex is, he’s a Western-style bounty hunter who occasionally time travels in his free-time. His marksmanship and expert tracking skills make him a formidable force to be dealt with. With a character like this, Rocksteady could make a Western-type game, maybe along the same vein as something like a Red Dead Redemption.

Static Shock

2665579-static_shock_header_610x450

This suggestion is a little bit of a stretch since he’s a not as closely affiliated with DC as the others, however, he is a great character who deserves much more attention. Static Shock is a metahuman with electrical powers. He was originally created by Milestone Comics and later incorporated into the DC Universe.

Static’s origin story is somewhat like Cole McGrath’s (Infamous) origin story; he was a normal guy until a big explosion changed him and everyone nearby. Think of Static in an Infamous type of game—it would be perfect.

My Top 5 Games of 2016

Although 2016 was overall a pretty terrible year, at least it was a good year for games. So how about we forget all the bad stuff and focus on the good things that came out of this year. These are my top 5 games of 2016.

*This list is in no particular order*

Uncharted 4: A Thief’s End

maxresdefault

It’s been one heck of a wild ride following Nathan Drake and company from one adventure to another. He took us on journeys through the golden city of El Dorado, the fabled land of Shambhala, and to an Atlantis in the sands known as the Iram of the Pillars. But as they say, all good things must come to an end. And what an ending Uncharted 4: A Thief’s End was. Naughty Dog has once again outdone themselves and set an industry standard for compelling storytelling. Not only does Uncharted 4 provide a satisfying conclusion to the tale of Nathan Drake, it also answers many lingering questions we’ve all had about the main protagonist. Couple that with spectacular visuals and a little nostalgia peppered in, and you have yourself a game of the year candidate.

Inside

inside-ending-explained-2

This dark and haunting 2.5D side-scrolling puzzle platformer (that’s a mouthful) has made it onto many favorite games of the year lists and for good reason. From storytelling, to gameplay, to mechanics, Inside just does everything right. The game is short so I won’t go too far in depth about it, but I do want to highlight what Inside does best, creating moments. There are certain points in this game that are crafted so well that it will make you feel genuine moments of dread, panic, and/or anxiety. Now I know that probably sounds awful, but I mean it in the best possible way. All I’m saying is that game does a phenomenal job producing visceral reactions in its players. On top of that, the controls are tight, the puzzles are clever, and the animation of the main character is exceptional. It’s the culmination of all of these aspects that make Inside a truly standout experience.

Deus Ex: Mankind Divided

deus-ex-mankind-divided-screenshot-06_2048-0

If you know me, then you know that I absolutely love a good cyberpunk game. In my opinion, no one does it better than the Deus Ex franchise. And in a year where people seem to be more divided than ever, Deus Ex: Mankind Divided couldn’t have been released at a better time. What makes Mankind Divided worthy of being one of my favorite games of the year is its deep story, plentiful secrets, engaging dialog, action, and meaningful gameplay choices. The addition of new abilities also opens up new creative avenues for ways to handle certain situations. When it all comes down to it, I had a very hard time putting the controller down while playing this game, even after I beat it.

Hyper Light Drifter

Hyper_Light_Drifter_Background_Rise

Some games are all style and no substance, others may have substance but can lack in style. When a game manages to have both qualities, that game is special. Hyper Light Drifter is one of those special games. Heavily inspired by The Legend of Zelda: A Link to the Past and Diablo, this indie action RPG provides thoroughly satisfying and challenging combat through its variety of complex and dynamic enemies. It also boasts some of the coolest artwork I’ve seen in a game all year.

Dishonored 2

dishonored-2-corvo-vs-emily-a-guide-on-which-one-to-pick

One of the main reasons why the original Dishonored was a great game is because of the freedom it gave its players. Thanks to the creative level design plus Corvo’s plethora of supernatural lethal and non-lethal abilities, players could choose the way they wanted to accomplish their objectives. Dishonored 2 takes what worked in the first game and improves upon it in every aspect. For instance, in the first game, you couldn’t really use your lethal abilities if you wanted to finish a mission with low chaos, obviously because killing is a no-no. In Dishonored 2, the devs found a way to work around that by incorporating mechanical enemies. One of the highlights of this game, however, was the clockwork mansion. The whole level is basically a puzzle. Rooms can shift and shuffle around offering different ways to bypass enemies, lead you to secrets, or even open up new pathways to your destination. This level is so intricate and impressive that I’m willing to go out on a limb and say that it may be the most ingenious level design I’ve ever seen in any game.